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1  Create a Flex Project in Flash Builder

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Figure 1-1. Creating a new Flex project



application will be connecting to a server, and if so, what server type and separate

configuration type are needed.

If you have nothing more to add, click Finish. To change the location where the compiled SWF file will be placed, click Next to reach the screen shown in Figure 1-3.

Once you’ve set the location for the generated SWF, you can either click Finish or add

source folders or SWC files to the project. To add another folder or set of folders, click

the Source Path tab (Figure 1-4). To add SWC files to the project, click the Library Path

tab (Figure 1-5). On this screen, you can also change the main MXML application file,

which by default has the same name as the project.

With all paths and names specified, click Finish. Your project is now configured, and

you are ready to begin development.



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Figure 1-2. Creating a new project in Flash Builder



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Figure 1-3. Setting the location where the compiled SWF will be placed



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Figure 1-4. Setting the source folder and main application file



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Figure 1-5. Setting any additional source paths for a Flex project



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1.2 Create a Flex Library Project in Flash Builder

Problem

You need to create a Flex Library project.



Solution

From the Flex Navigator, choose New Flex Library Project to access the Create New

Project wizard.



Discussion

A Flex Library project does not have a main MXML file that is compiled into a SWF.

Instead, the project files are compiled into a SWC file that can be used in other applications or as the source for a runtime shared library (usually referred to as an RSL). The

classes within the library are used to create a group of assets that can be reused in

multiple projects at either compile time or runtime. To create a Flex Library project,

right-click or Ctrl-click (Mac) in the Flash Builder’s project navigator to open the contextual menu (Figure 1-6), or use the File menu. In either case, then choose New→Flex

Library Project.



Figure 1-6. Creating a Flex Library Project



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Figure 1-7. Setting the project location and SDK for the compiler



In the resulting dialog box (Figure 1-7), specify a name for your project as well as its

location.

If you have nothing more to add, click Finish now. If you need to include files, assets,

or other SWC files, including the Adobe AIR libraries, click Next and select them from

the resulting screen. To set the path to assets or classes that you would like to add to

the library, first browse to a source path you would like to include and then specify the

classes or graphical assets to compile into the library. Click Finish to create the project.



1.3 Set Compiler Options in Flash Builder

Problem

You need to set specific compiler options for the MXML compiler.



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