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This example shows a typical pattern in overloading. Each rectangle can be drawed
either filled (solid color) or empty (showing just its boundaries). The first procedure is
a "convenience procedure" that allows the caller to avoid specifying how to fill the
rectangle. In our implementation of the first procedure, we merely call the second procedure, making the choice for the caller (andFilled:YES) The second procedure gives
the caller control over filling.
Discussion
Method overloading is a programming language feature supported by Objective-C,
C++, Java, and a few other languages. Using this feature, programmers can create
different methods with the same name, in the same object. However, method overloading in Objective-C differs from that which can be used in C++. For instance, in
C++, to overload a method, the programmer needs to assign a different number of
parameters to the same method and/or change a parameter’s data type.
In Objective-C, however, you simply change the name of at least one parameter.
Changing the type of parameters will not work:
- (void) method1:(NSInteger)param1{
/* We have one parameter only */
}
- (void) method1:(NSString *)param1{
/* This will not compile as we already have a
method called [method1] with one parameter */
}
Changing the return value of these methods will not work either:
- (int) method1:(NSInteger)param1{
/* We have one parameter only */
return param1;
}
- (NSString *) method1:(NSString *)param1{
/* This will not compile as we already have a
method called [method1] with one parameter */
return param1;
}
As a result, you need to change the number of parameters or the name of (at least) one
parameter that each method accepts. Here is an example where we have changed the
number of parameters:
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- (NSInteger) method1:(NSInteger)param1{
return param1;
}
- (NSString*) method1:(NSString *)param1
andParam2:(NSString *)param2{
NSString *result = param1;
if ([param1 length] > 0 &&
[param2 length] > 0){
result = [result stringByAppendingString:param2];
}
return result;
}
Here is an example of changing the name of a parameter:
- (void) drawCircleWithCenter:(CGPoint)paramCenter
radius:(CGFloat)paramRadius{
/* Draw the circle here */
}
- (void) drawCircleWithCenter:(CGPoint)paramCenter
Radius:(CGFloat)paramRadius{
/* Draw the circle here */
}
Can you spot the difference between the declarations of these two methods? The
first method’s second parameter is called radius (with a lowercase r) whereas the second
method’s second parameter is called Radius (with an uppercase R). This will set these
two methods apart and allows your program to get compiled. However, Apple has
guidelines for choosing method names as well as what to do and what not to do when
constructing methods. For more information, please refer to the “Coding Guidelines
for Cocoa” Apple documentation available at this URL:
http://developer.apple.com/iphone/library/documentation/Cocoa/Conceptual/Co
dingGuidelines/CodingGuidelines.html
Here is a concise extract of the things to look out for when constructing and working
with methods:
• Have your method names describe what the method does clearly, without using
too much jargon and abbreviations. A list of acceptable abbreviations is in the
Coding Guidelines.
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• Have each parameter name describe the parameter and its purpose. On a method
with exactly three parameters, you can use the word and to start the name of the
last parameter if the method is programmed to perform two separate actions. In
any other case, refrain from using and to start a parameter name.
• Start method names with a lowercase letter.
• For delegate methods, start the method name with the name of the class that invokes that delegate method.
See Also
Recipe 1.12
1.14 Allocating and Initializing Objects
Problem
You want to create an instance of a new object, but you don’t understand the difference
between allocation and initialization and why you should have to both allocate and
initialize an object before you can use it.
Solution
You must both allocate and initialize an object before using it. An object can be allocated using the alloc instance method. This class method will allocate memory to hold
the object and its instance variables and methods. However, allocation leaves memory
undefined. So in addition, each object must be initialized, which sets the values of its
data. One initialization method must be the designated initializer, which is normally
the initialization method with the most parameters. For instance, the initWithFrame:
method is the designated initializer of objects of type UIView. Always allocate and initialize your objects, in that order, before using them.
When implementing a new object, do not override the alloc method. This method is
declared in NSObject. Instead, override the init method and create custom initialization
methods that handle required parameters for the specific object you are working on.
Discussion
An object that inherits from NSObject must be prepared for use in two steps:
1. Allocation
2. Initialization
The allocation is done by invoking the alloc method, which is implemented in the
NSObject class. This method creates the internal structure of a new object and sets all
instance variables’ values to zero. After this step is done, the init method takes care of
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setting up the default values of variables and performing other tasks, such as instantiating other internal objects.
Let’s look at an example. We are creating a class named MyObject. Here is the .h file:
#import
@interface MyObject : NSObject
- (void) doSomething;
@end
The implementation of this class is as follows (the .m file):
#import "MyObject.h"
@implementation MyObject
- (void) doSomething{
/* Perform a task here */
NSLog(@"%s", __FUNCTION__);
}
@end
The doSomething instance method of the MyObject object will attempt to print the name
of the current function to the console window. Now let’s go ahead and invoke this
method by instantiating an object of type MyObject:
MyObject *someObject = [[MyObject alloc] init];
/* Do something with the object, call some methods, etc. */
[someObject doSomething];
This code will work absolutely fine. Now try to skip initializing your object:
MyObject *someObject = [MyObject alloc];
/* Do something with the object, call some methods, etc. */
[someObject doSomething];
If you run this code now, you will realize that it works absolutely fine, too. So, what
has happened here? We thought we had to initialize the object before we could use it.
Perhaps Apple can explain this behavior better:
An object isn’t ready to be used until it has been initialized. The init method defined in
the NSObject class does no initialization; it simply returns self.
Simply put, this means the init method is a placeholder for tasks that some classes
need to perform before they are used, such as setting up extra data structures or opening
files. NSObject itself—along with many of the classes you will use—does not have to
initialize anything in particular. However, it is a good programming practice to always
run the init method of an object after allocating it in case the parent of your class has
overridden this method to provide a custom initialization. Please bear in mind that the
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